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Old Jul 14, 2005, 10:54 PM // 22:54   #161
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I think for the pve community, and especially for those who hoped this game would somehow be diablo 3, Anet should make clear what they want with pve. The pve part like its now reminds very much of a game from 4 years ago: Evil Islands... Nice for a couple of hours fun, but players nowadays expect to play a year or longer without getting bored. So Anet, whats up with pve???
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Old Jul 14, 2005, 10:59 PM // 22:59   #162
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Thread hijack:

WTB Uber Death Bow of Newbie Mcnoob n00b

No point. Just having fun.

Last edited by funbun; Jul 14, 2005 at 11:09 PM // 23:09..
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Old Jul 14, 2005, 11:01 PM // 23:01   #163
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Quote:
Originally Posted by Pandora's box
I think for the pve community, and especially for those who hoped this game would somehow be diablo 3, Anet should make clear what they want with pve. The pve part like its now reminds very much of a game from 4 years ago: Evil Islands... Nice for a couple of hours fun, but players nowadays expect to play a year or longer without getting bored. So Anet, whats up with pve???
Perfectly stated and right on topic. Thank you!

Quote:
Thread hijack:

WTB Uber Death Bow of Newbie Mcnoob n00b
*sighs* And your point, funbun?
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Old Jul 14, 2005, 11:07 PM // 23:07   #164
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Originally Posted by Pandora's box
INice for a couple of hours fun, but players nowadays expect to play a year or longer without getting bored. So Anet, whats up with pve???
they expect to play a MMORPG that long

this is stated endlessly as a new breed of game and therefore the time you can expect from it is still wildly up in the air

one time 50 dollar game fee most people are happy to get 35-75 hours of gameplay fun from it

most people complaining about it now have several hundred hours of fun time before getting tired of it.

to me since you are incuring no extra playing fee it is a entertainment bargain

on topic

they dont even have to list what fixes they make and did it as a favor to the people that asked for a list of updates.

give them the list and now they DEMAND explanations from them as if they were the boss demanding an explanation of an employee for goofing up
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Old Jul 14, 2005, 11:26 PM // 23:26   #165
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Originally Posted by Loviatar

one time 50 dollar game fee most people are happy to get 35-75 hours of gameplay fun from it

Lol. Loviatar, if you stated this only 3 or 4 years ago than laughter would have been your part
No, for 50$ we expect many months of fun. Diablo (1) lasted for over a year. What did it cost? 25$? D2 lasted more than 2 years... for how much? 30$? Same for Starcraft and Broadwars... Why do so many people think only paying a monthly fee is a guarantee to have fun for years? Thats plain nonsense! Every game you buy should last many months and if it does not thats certainly a reason to complain! Anyway, for this topic I made myself clear:

Anet, please tell us what you want with pve... What can we expect in future?
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Old Jul 14, 2005, 11:32 PM // 23:32   #166
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People are complaining, crying and scratching because the latest update didn't screw up the game the way they wanted. They wanted easy farming spots so that they can run their bots all day. They wanted loophole in traders so they can rob the traders all day driving up the prices for the rest of us.
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Old Jul 14, 2005, 11:33 PM // 23:33   #167
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i would personaly like the Team to say whether thay are just going to focus for the next few updates on the PvP or the PvE.

i have little use for PvP, since i am totaly pants at it. however, i would not take that part of the game away from others, just cause i cant stay alive for more than 2 mins in the lowest of arenas, because that would be utterly selfish of me.

in the long run, a shrot statment, to the style of "for the next few updates, we are focusing on more rewards/less hard work for PvP players to unlock stuff" or similar lines about the drop systems would satisfy me.

in the game development run, a statement of "were going to phase out PvE in favour of PvP" would make me seriously think about another game unless PvE was still around.
and im sure that the opposite statement of "PvE in, PvP Out" would make others do the same....

...we would just like to know Now, so we can start accepting that something we have loved for a while is ether sick, dying, recovering or getting a kinda sex-change as it were, so we can make up our minds as to whether or not to recmend to friends or look for our next game in development
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Old Jul 14, 2005, 11:46 PM // 23:46   #168
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Communication is important, more statements from ANET are useful not only to let us know of fixes but to create excitement over the new areas etc. After all, think how many copies of this game have been sold, and how many of the next chapter might sell. And the only communication between consumers and company is via Gaile reading the forum and the website that AFAIK she is in charge of. That is a awful lot of work for one person. And to keep such a large user base going, some more communication might help.

On the other hand, sometimes you need to buy time when you're working on something. But the huge amount of people who were upset with the grind could definitely have been calmed down and kept playing with a stronger PR response that won their trust and actual solutions being made quickly without flaw.

I'm no PR guru or developer guru, but IMO a larger scaled and more sympathetic PR campaign might have been good and reduced the backlash from the community.

Last edited by Divinitys Creature; Jul 14, 2005 at 11:51 PM // 23:51..
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Old Jul 14, 2005, 11:50 PM // 23:50   #169
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Quote:
Originally Posted by Rayea
i am totaly pants at it.
LOL! I have an English friend who always says that. It's one of my favorite Britisms.

Quote:
Originally Posted by Reyea
...we would just like to know Now, so we can start accepting that something we have loved for a while is ether sick, dying, recovering or getting a kinda sex-change as it were, so we can make up our minds as to whether or not to recmend to friends or look for our next game in development
SEX CHANGE? LOL!

But you are absolutely correct. A general idea of where the game is headed would be nice. To say that they don't have an idea of where they're going game-wise is ludicrous. They know where they're headed. They're about 100000000 steps ahead of us poor suckers.
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Old Jul 15, 2005, 12:07 AM // 00:07   #170
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Originally Posted by Algren Cole
I had no participation in the creation of this game.
I have no participation in the continued efforst of ArenaNet to update the game
I had no input, no contribution, none of my time was spent building this game

I paid only 50 bucks....and I will never again pay any MORE money to play this game.

ArenaNet doesn't owe me an explanation for why they are doing things....they don't owe you one either.
Yes, and I will never pay any more money to Anet either, nice doing business with you the first time.. but I just do not like the direction things are going.

Effectively it has changed from a dynamic game where you can do a lot more things than normal, to just a single player game with some multiplayer thrown in.

Think of it as cooperative Quake, and eat the "role playing" descriptor in the advertising, because there is ZERO RP in it now.
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Old Jul 15, 2005, 12:36 AM // 00:36   #171
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I think the problem is that ArenaNet are trying there darndest to make the game different from all the other online RPG's out there. So much so that there changing the game into something that is geared towards only a small user base, who also see that this "path" the game is moving along is the right one.

Anet needs to realise that there is NO way of making everyone happy, and tweaking areas of the game that arent actually broken is the wrong way to do things.

I now havent played the game in 2 weeks. I logged on last week only to collect a weapon I won off RPGTraders quite a while ago. For me there are only 2 things to do in this game. Storyline and Item Hunting. but thats just me, sure there are others who see this way too, there there are just as many others who fit into different "catagories".

The thing that I really dont understand is that when I first got the game, it was great, plenty of drops, plenty of fun (for me). the only complaints that were really flying around was the UAS thing, and the economy.

The Faction system has helped fix the distress of the UAS crowd, and will no doubt get better as Anet work on it.

but the economy is just getting worse and worse. First, it seems, they thought it was large number of "uber" items on the market, so they started nerfing the most used farm areas, then they thought it was the botters ruining the economy, so they nerfed botting areas, and banned the botters. now they continue to nerf areas, and reduce the Gold value of any single run. the problem is, there is still the same amount of "uber" items on the market as there was a few months ago, the only problem is that now these items are SO much harder to get, that instead of helping the economy, these items sell for a CRAPLOAD of money ruining the economy more.

at the end of the day tho, with Anet realising that they cannot please everyone, IMO they should take the next logical step to both fix the economy (or at least help) and introduce a Weapons Trader. you will almost instantly see a radical price drop in almost all the weapon market prices. those people who are looking to get a certain weapon, but cant spend the countless hours it now takes to get a decent one, can buy it. etc etc.

taking this path will piss people off of course, as any change does. aslong as say only clean weapons without inherant abilities are available from the trader, "special" version can still be sold by players, keeping the market going.

but enough of my gibberish.

I would really, REALLY like it if Anet would tell us WHY they are making the changes.

such as on one of the previous updates :

Updated the placement of items in: Salt Flats, Talus Chute, Silverwood, Witman’s Folly, Perdition Rock, Reed Bog and Thirsty River

its only a small thing, but why did they update these places? was it because people were farming these areas? was it because items were missing or not in the right place.

its these type of vague statements that are causing alot of upset. to those people who farmed in these areas, they would see this as really stating :

Removed items and changed chests/barrels to reduce farming in the following areas :Salt Flats, Talus Chute, Silverwood, Witman’s Folly, Perdition Rock, Reed Bog and Thirsty River

^ that could be entirely untrue, but as there was no WHY. people are going to jump to conclusions.

I just hope that anet reads through this thread, and takes note
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Old Jul 15, 2005, 12:37 AM // 00:37   #172
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Originally Posted by generik
Yes, and I will never pay any more money to Anet either, nice doing business with you the first time.. but I just do not like the direction things are going.

Effectively it has changed from a dynamic game where you can do a lot more things than normal, to just a single player game with some multiplayer thrown in.

Think of it as cooperative Quake, and eat the "role playing" descriptor in the advertising, because there is ZERO RP in it now.

Really depends how you define role playing, but anyway, my feeble attempt to un-hijack the topic: A statement wouldn't really help I don't think, because people, whether they like what they hear or not, like to cause conflict and complain. It's human nature. No matter what, some people will complain. Guild Wars isn't a game for everyone, but for those who like it, it's great.

Also, I think that the drops are being spread out. So instead of one great farming area, you have an even distribution of items around the game world (kinda like a small, close-knit net for catching small fish compared to a huge shark net with huge holes). I just find it annoying that as soon as Anet say "Tweaked item drops" or something similar, everyone immediately cries "NERF!" without contemplating whether Anet might have actually IMPROVED drops.

Finally, remove the rune trader now that the Faction is implemented to re-establish the value of runes in the market.

Last edited by Mo/R9; Jul 15, 2005 at 12:44 AM // 00:44..
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Old Jul 15, 2005, 12:50 AM // 00:50   #173
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Originally Posted by WeiPing
If you want to play a game for the economic system, then you've picked a pretty poor game to do it in. Might as well fill your pockets with money, only using Iraqi Dinar.
How then are you going to afford FoW armor?
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Old Jul 15, 2005, 12:58 AM // 00:58   #174
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My thoughts are with Rayea's, I want to know where this games going so I know whether or not I should even bother trying anymore.
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Old Jul 15, 2005, 01:08 AM // 01:08   #175
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Originally Posted by WeiPing
GW isn't "forcing" anything upon you, they're just trying to make the most fun way of playing the most effective way of playing. Which is exactly what they said they were doing, and I think it's smart of them to do it.

You can still kill the same old mobs 100 times in a row if you want. They just don't want to encourage that type of playing by letting the people who have nothing better to do than just that get all the best loot.

What you call "grind", I call "the game". What you call "farm", I call "grind".
I do not care about "farming" to start with.

But tell me, how are you supposed to afford FoW armor?

"By playing the game"? Please, stop that lame reposite, it is getting old very quickly; Old like a granny's underpants..

Listen, even if you have 4 ascended characters, at best you will only have made 60-80 plat by just playing the game. Shards come somewhat easily.. and oh, I guess you might get the 100 or so shards after say... 200-300 runs, really depends on your luck though.

Ectos... heck, there are days when I do not even get 1 ecto, let's put in a ballpark estimate of 1000-2000 runs. That's right, I think it is a fair figure to say that you might not see one glob in 20 runs.

Assuming each entry into UW/FoW is 1 hour... I don't know, perhaps it will take you... 3000 hours to get your FoW armor?

Except I'm a "casual gamer", and even then we don't have favor all the time. So it basically means it is a bunk point, it is impossible to get FoW armor before the expansion comes out.. and your armor gets obsolete.

At this stage you might want to draddle some point about how FoW armor is supposed to be hard to get, and possibly even pose a question back to me, would I want to see everyone else wear FoW armor?

The trouble is, it is NEAR IMPOSSIBLE to get that armor through the method you said, and on the other hand, I know of people who own THREE sets of FoW armor.

What were you saying again dear sir? It is meant to be hard to get? How did some get 3 sets then?

The only conceivable way to get FoW armor is through trade, and to trade you need gold, and I fail to see how you can get gold.

Please don't tell me through "playing the game", because one full day of fighting will net you 3-5 plat at VERY best. Why? It is shared with the henchmen and other party members!

Sure, FoW armor is supposed to be the ultimate supreme armor, but I really don't see why regular PvEers cannot make it by material prices speculation, good ole fashion trading, and attain that level of wealth.

That last update did take care of that though.. in the sense that one aspect of gameplay is COMPLETELY WIPED.

Meanwhile in other news, people still keep spawning and running out the portal in ember light camp, people still go chest farming in Riverside, people still offer running services for.. oh, like 5 plat a head?

Suppose I do not want to bot, nor chest farm, nor run people, why is it that I'm not allowed to capitalise on market movements?

I stress again here: I DO NOT FARM.

Just in case you've missed that point and start to regurgitate some old crap that you seem to like very much.

So why is a perfectly legit way of making gold wiped out? Instead of fixing their economic issues they made the traders the biggest rips in the known universe. Ecto for 100 gold, indeed! Steel for 30.. dream on!
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Old Jul 15, 2005, 01:18 AM // 01:18   #176
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Originally Posted by generik
So why is a perfectly legit way of making gold wiped out? Instead of fixing their economic issues they made the traders the biggest rips in the known universe. Ecto for 100 gold, indeed! Steel for 30.. dream on!
Sell to other players then.

Anyway, don't sell to merchants, sell to material traders, their prices fluctuate, the merchants' don't. If you don't like the game, don't play, simple as that. If you prefer the WoW or other game system, play those games. A

Also, if you got 20 shards each time you went to fissure, it wouldn't be "woot! a shard!" it would be "hmm, another shard, I wonder how much I will be able to con people into paying me for it".

I was with a fissure party once and one of my party got 2 shards in a row! There was a great celebration and we had a great time. But if everyone was getting an insane number of shards, you would be able to sell them for the same amount as an ornate grawl necklace.
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Old Jul 15, 2005, 01:24 AM // 01:24   #177
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Originally Posted by Mo/R9
If you prefer the WoW or other game system, play those games.
Bravo! Good counter argument!

Essentially, what incentive is there to improve anything then? If you don't like it try something else!

GW is the first RP game I've ever played, and even then, without being "tainted" by previous experiences, I know something is lacking.
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Old Jul 15, 2005, 01:27 AM // 01:27   #178
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Originally Posted by generik
GW is the first RP game I've ever played, and even then, without being "tainted" by previous experiences, I know something is lacking.
NOTHING is lacking in GW. It is NOT, NOT, NOT, NOT, NOT an RPG! It has RPG elements but it is not an RPG. If you want RPG, you need to go play Neverwinter Nights or Ultima Online or World of Warcraft. THOSE are RPGs. GW is not.
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Old Jul 15, 2005, 01:29 AM // 01:29   #179
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Originally Posted by Mumblyfish
Have we even got any concrete information that those oh so precious grinding areas were nerfed? I mean, more than a handful of people stating what could be little more than bad luck?
If you want, I can send you a file with a video of myself farming repeatedly, and you can tell me whether or not the Griffon's were nerfed.
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Old Jul 15, 2005, 01:31 AM // 01:31   #180
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Someone earlier made a good point and I wonder if anyone's given it a try yet?

Try grouping up with a PUG or even with just henchies. Are the drops just as abysmal as they are when you solo farm? Are they better? Worse? The same?
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